This is my implementation for the modified 2D Shooter game, a project for the course Game Design and Development by Michigan State University

Modifications:

1) Design enemy types with new sprites and / or behaviors

2) Implement accelerate ability (for player) along with corresponding UI element indicator

3) Design level with completely new map layout, environmental objects, and enemies

Credits: "2D Shooter Modification Example" video

Created by Thinh Do

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Windows.zip 29 MB

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