This is my implementation for the modified 2D Platformer game project for the course Game Design and Development by Michigan State University.

--- Major Modifications:

1) Design two (2) new enemies with slightly altered appearances but completely new mechanics/behaviors.

2) Add new environmental mechanic: auto-expanding acid pool.

3) Design two (2) new levels with various challenges (i.e. puzzles and/or enemies).

--- Minor Modifications:

1) New mechanic: trigger utility to initiate events (e.g. when go into a designated zone).

2) New mechanic: change camera's view's size.

---

Credits: "2D Platformer Modification Example" video

Created by Thinh Do

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Windows.zip 28 MB

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